You have the hardworking father, the domesticated mother, the progeny son who hopes to grow up just like the dad, and the daughter who needs to be groomed into being just like the mother. It was a standard, 4-person family unit with a father, mother, son, and daughter.literally the iconic American family symbol that has always been portrayed as every American family's "dream" or "goal" in life since the 50s started this idealistic stigma. That is to say, my father pre-determined the roles of my mother upon marriage and myself before I could even form my first sentence let alone a coherent word. I grew up in a predominantly, and it honestly pains and cringes me to say this, but an "alpha male" household. Okay, wow, I didn't think that my post would garner this much debate by others, but thank you to everyone for supporting what I had said.Īs to clarify about the pregnancy tangent and this will be the one and only time that I will do so because I do not wish to change the main focus of this thread into a discussion about myself, I'll go into a bit more detail to build up a case for why I said what I had said. NSFW YOUTUBE BELOW - I think she is the worst one of them by far. I apologize for the poor quality of screenshots, but these were taken directly from the game's instruction manual. In the prior installments, this wasn't ever a thing and just had different costumes that you could choose and quite honestly, the wedding costumes had the highest stat inflation in the first and second game and they had the most skin coverage. In the third game, they called it "Purging" as a combat mechanic. Magical attacks were essentially your hardest-hitting AOE skills. The twist.you needed to hold down R1, R2, L1, and L2 while aggressively shaking the PS3 controller to strip-tease your Revyateills because apparently, the less clothing that they wore.the stronger that their magical attacks were. You still had your four party members with most of the three predominantly being male and only allowed one Revyateil on the field. Well, when the third installment was made, they went with this free-run sort of combat system on a movable field like with Tales of the Abyss and all of the later Tales games that were sure to follow. The only sexualized aspect of combat was the different kinds of outfits that you could put your Revyateils in which would offer different stat inflation, buffs, or in some buffs towards their HP, MP, etc. The older games functioned on a priority, turn-based system and that was lovely. The Revyateils, which are no more than overly sexualized and objectified women, were your mages that needed protection and guards so they were always in the back of the combat field. You had four characters on the screen at all time and three of them they were mostly male with the exception of one or two female bodyguard types. It was your standard, run-of-mill, person's turn comes up and then you attack your picked target. The game developer/designer thought that it would be."appealing".to distance themselves further away from the turn-based combat system of Ar Tonelico and Ar Tonelico II which was almost a JRPG staple at the time.
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